Harbours of the Deep Production Buildings: Różnice pomiędzy wersjami
Linia 17: | Linia 17: | ||
** Służy do odblokowywania technologii w [[Badania|Drzewku badań]]. | ** Służy do odblokowywania technologii w [[Badania|Drzewku badań]]. | ||
** Może być używany jako opcja kosztów produkcji [[File:ch22_weed.png]] '''Wabiących Wodorostów''' w [[Zatoka Wielorybów|Zatoce Wielorybów]]. | ** Może być używany jako opcja kosztów produkcji [[File:ch22_weed.png]] '''Wabiących Wodorostów''' w [[Zatoka Wielorybów|Zatoce Wielorybów]]. | ||
*[[File:ch22_shrimps.png]] ''' | *[[File:ch22_shrimps.png]] '''Świecące Krewetki''' | ||
** | ** Jest to jedyny ograniczony zasób w Rozdziale i jest wykorzystywany jako opcja kosztów produkcji wszystkich zasobów dostępnych w w [[Zatoka Wielorybów|Zatoce Wielorybów]]. | ||
=====Requirements===== | =====Requirements===== |
Wersja z 17:56, 28 wrz 2024
Budynki Portów Głębin | |||||
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Bydynki Portow Głębin
Po odblokowaniu w Drzewku badań technologii Bezpieczna Przystań, będziesz mógł zacząć budować wszystkie budynki Portów Głębin.
Wskazówka: Pamiętaj, aby sprawdzić ilość dostępnego Dobrobytu przed zbudowaniem więcej niż jednego budynku produkcyjnego danego rodzaju. |
Kanion Skamienielin
Wypełniony wodą wąwóz otoczony stromymi zboczami, gdzie gigantyczny (ale spokojny) nautilus zbiera z klifów małże i inne owoce morza.
Przeznaczenie
Przeznaczeniem Kanionu Skamienielin jest produkcja:
- Sałatki z owoców morza
- Służy do odblokowywania technologii w Drzewku badań.
- Może być używany jako opcja kosztów produkcji Wabiących Wodorostów w Zatoce Wielorybów.
- Świecące Krewetki
- Jest to jedyny ograniczony zasób w Rozdziale i jest wykorzystywany jako opcja kosztów produkcji wszystkich zasobów dostępnych w w Zatoce Wielorybów.
Requirements
To be able to build the Fossil Canyon you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Pamiętaj: W tym rozdziale należy wziąć pod uwagę ilość Dobrobytu więc upewnij się, że go tyle ile jest potrzebne.Dobrobyt został opisany na naszej dedykowanej stronie. |
Production
In the Fossil Canyon you can produce Seafood and Luminous Shrimps. Seafood can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.
Upgrades
The Fossil Canyon can only be upgraded to level 2. To upgrade Fossil Canyon to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
Upgrading Fossil Canyon to the next level will increase:
- The amount of Resources per production time. So the production will be more efficient!
- The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.
Fossil Canyon Overview
Fossil Canyon Information | ||||||||||||||
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Level | Wymagania | Koszt | Korzyści (Regular Production) | |||||||||||
Amount | Amount | |||||||||||||
1 | 8x5 | 24h | 18 | 310 | 590K | - | 3h 9h 3h(*) |
200 370 1020 |
6h | 5400 | ||||
2 | 8x5 | 36h | 11 | 380 | - | 720K | 3h 9h 3h(*) |
310 560 1540 |
6h | 8000 | ||||
(*) This 3-hour production option also requires from Whale Bay as a production cost. | ||||||||||||||
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more. |
Building Levels
Level 1 | Level 2 | ||||
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Click on each building level to see a bigger image. |
Fishing Spot
A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!
Purpose
The purpose of the Fishing Spot is to produce:
- Shore Fish
- It is used to unlock Technologies in the Research Tree.
- It can be used as a production cost option to produce Garden Eels in Whale Bay.
- Luminous Shrimps
- It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements
To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Pamiętaj: W tym rozdziale należy wziąć pod uwagę ilość Dobrobytu więc upewnij się, że go tyle ile jest potrzebne.Dobrobyt został opisany na naszej dedykowanej stronie. |
Production
In the Fishing Spot you can produce Shore Fish and Luminous Shrimps. Shore Fish can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.
Upgrades
The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
Upgrading Fishing Spot to the next level will increase:
- The amount of Resources per production time. So the production will be more efficient!
- The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.
Fishing Spot Overview
Fishing Spot Information | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Wymagania | Koszt | Korzyści (Regular Production) | |||||||||||
Amount | Amount | |||||||||||||
1 | 7x6 | 24h | 18 | 420 | 530K | - | 3h 9h 3h(*) |
500 910 2500 |
6h | 5400 | ||||
2 | 7x6 | 36h | 11 | 500 | - | 640K | 3h 9h 3h(*) |
750 1360 3700 |
6h | 8000 | ||||
(*) This 3-hour production option also requires from Whale Bay as a production cost. | ||||||||||||||
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more. |
Building Levels
Level 1 | Level 2 | ||||
---|---|---|---|---|---|
Click on each building level to see a bigger image. |
Kelp Farm
A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!
Purpose
The purpose of the Kelp Farm is to produce:
- Kelp Fruits
- It is used to unlock Technologies in the Research Tree.
- It can be used as a production cost option to produce Sea Sponges in Whale Bay.
- Luminous Shrimps
- It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements
To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Pamiętaj: W tym rozdziale należy wziąć pod uwagę ilość Dobrobytu więc upewnij się, że go tyle ile jest potrzebne.Dobrobyt został opisany na naszej dedykowanej stronie. |
Production
In the Kelp Farm you can produce Kelp Fruits and Luminous Shrimps. Kelp Fruits can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.
Upgrades
The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
Kelp Farm Overview
Kelp Farm Information | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Wymagania | Koszt | Korzyści (Regular Production) | |||||||||||
Amount | Amount | |||||||||||||
1 | 5x8 | 24h | 18 | 310 | 330K | - | 3h 9h 3h(*) |
270 490 1340 |
6h | 5400 | ||||
2 | 5x8 | 36h | 11 | 380 | - | 400K | 3h 9h 3h(*) |
400 740 2000 |
6h | 8000 | ||||
(*) This 3-hour production option also requires from Whale Bay as a production cost. | ||||||||||||||
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more. |
Building Levels
Level 1 | Level 2 | ||||
---|---|---|---|---|---|
Click on each building level to see a bigger image. |
Desalination Plant
An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!
Purpose
The purpose of the Desalination Plant is to produce:
- Cave Salt
- It is used to unlock Technologies in the Research Tree.
- It can be used as a production cost option to produce Deep Sea Snails in Whale Bay.
- Luminous Shrimps
- It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements
To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
Pamiętaj: W tym rozdziale należy wziąć pod uwagę ilość Dobrobytu więc upewnij się, że go tyle ile jest potrzebne.Dobrobyt został opisany na naszej dedykowanej stronie. |
Production
In the Desalination Plant you can produce Cave Salt and Luminous Shrimps. Cave Salt can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.
Upgrades
The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
Desalination Plant Overview
Desalination Plant Information | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Wymagania | Koszt | Korzyści (Regular Production) | |||||||||||
Amount | Amount | |||||||||||||
1 | 6x7 | 24h | 18 | 420 | 260K | - | 3h 9h 3h(*) |
470 860 2300 |
6h | 5400 | ||||
2 | 6x7 | 36h | 11 | 500 | - | 320 | 3h 9h 3h(*) |
700 1290 3500 |
6h | 8000 | ||||
(*) This 3-hour production option also requires from Whale Bay as a production cost. | ||||||||||||||
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more. |
Building Levels
Level 1 | Level 2 | ||||
---|---|---|---|---|---|
Click on each building level to see a bigger image. |