Harbours of the Deep Production Buildings: Różnice pomiędzy wersjami

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(Utworzono nową stronę "{{Template:Buildings}}Category:OverviewsCategory:HelpCategory:Buildings {{Template:Guest Races}} ===Harbours of the Deep=== ====Introduction==== 700px|center <br> The heavy rain continues, as the horde of the newly proclaimed King Bruitemail and his advisor Matad, prepare to leave your town. Bruitemail tells you that this reminds him of an orcish legend his mum used to tell: "When the great leader sacrifices himself, the he…")
 
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{{Template:Buildings}}[[Category:Overviews]][[Category:Help]][[Category:Buildings]]
{{Harbours of the Deep Buildings}}
{{Template:Guest Races}}
 
===Harbours of the Deep Production Buildings===
Once you have unlocked the Safe Haven Technology in the [[Research Tree]] you will be able to build all the Harbour of the Deep's Production Buildings.
 
[[File:Harbours_Production_Buildings.png|center]]
 
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;"|'''Hint''': Be sure to check the amount of Prosperity available before building more than one of the same Production Building.
|}
====Fossil Canyon====
A water-filled gorge surrounded by steep slopes, where a giant (but peaceful) nautilus collects giant clams and other seafood off the cliffs.
=====Purpose=====
The purpose of the Fossil Canyon is to produce:
 
*[[File:ch22_seafood.png]] '''Seafood'''
** It is used to unlock Technologies in the [[Research Tree]].
** It can be used as a production cost option to produce [[File:ch22_weed.png]] '''Lure Weed''' in [[Whale Bay]].
*[[File:ch22_shrimps.png]] '''Luminous Shrimps'''
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
 
=====Requirements=====
To be able to build the Fossil Canyon you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the [[Whale Bay]] with the [[Streets#Settlement_Streets_Overview|'''Provisional Path''']].


===Harbours of the Deep===
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
====Introduction====
<br>
[[File:Ch22_mainbanner.png|700px|center]]
{{Prosperity Info}}
<br>
<br>
The heavy rain continues, as the horde of the newly proclaimed King Bruitemail and his advisor Matad, prepare to leave your town. Bruitemail tells you that this reminds him of an orcish legend his mum used to tell:
"When the great leader sacrifices himself, the heavens will start to cry and won't stop until the swamp is everywhere. This marks the return of the Purring Warlord, the divine patron of the Orcs, and the beginning of the glorious Age of Disaster, where Orcs rule the World!"
While you wonder if the "Purring Warlord" is the orcish title of Vallorian, reports reach your city that the ongoing rain has caused floods in lower parts of the country, especially some regions close to the sea.


Suddenly, there's an earthquake in your town after which, the rain seems to stop. You discover a crack in the ground that quickly fills with water, creating a new lake close to your city. The Orc horde leaves your town.
=====Production=====
Valara arrives shortly thereafter, telling you about a completely destroyed Halflings settlement that was built at the beach, and all inhabitants have gone missing. You fear the worst.
In the Fossil Canyon you can produce '''Seafood''' and '''Luminous Shrimps'''. '''Seafood''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Luminous Shrimps''' have only one production option.
While Valara catches her breath, you check out the new lake nearby. To everyone's surprise, a strange submarine that seems to almost fall apart, is spotted in the middle of the lake. What the heck? Is this a whale with a giant backpack!?
 
[[File:Fossil_Canyon_Produce.png|center]]


Valara recognizes the animal as Kokei, the whale of the Harbour Halflings. When you hear knocking noises and shouts coming from within its "backpack", you quickly send an emergency team to force open its stuck hatch.
Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Prosperity]] Boost factor.
Halflings come out of it, exhausted, panicking, but also infinitely relieved. Apparently, there are underwater caverns and tunnels below the new lake. The Halflings used them to escape from their home town, which is the one that was destroyed recently by the flood.
These Halflings have a somewhat different lifestyle than the Halflings you knew so far. They are fishermen and live in harmony with giant creatures such as the whale Kokei, with whom they travel over and below the seas, hunting fish and searching for sunken resources and treasures.


When the tide came, the villagers took refuge in the large backpack of Kokei, which they call the "Sea Saddle", and tried to escape to higher ground through the underground tunnels that run through the mainland of Elvenar and connect many lakes.
[[File:Fossil_Canyon_Boost.png|center]]
But just a few hours after they left, the devastating earthquake struck, which also caused parts of the vault to collapse and severely damaged the submarine.
Luckily, Kokei somehow managed to bring them back to the surface in the newly created lake. He is injured, the Sea Saddle is severely damaged, and their home is devastated as well... They are stuck!
Of course, you decide to help them out of their misery.


Valara calls for her friends Phinolina and Jolo to help build up a kind of refugee camp - where Kokei can recover, and you can repair the Sea Saddle, while producing the stuff the Harbour Halflings will need to rebuild their village.
=====Upgrades=====
Jolo, the best known farmer of the "country-side" Halflings, comes up with the idea to produce '''Canned Goods''' - to be prepared in case more catastrophes hit your city, and also to provide enough provisions for his friends in need.
The Fossil Canyon can only be upgraded to level 2. To upgrade Fossil Canyon to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
As soon as Kokei feels better, and you manage to repair the Sea Saddle, the Halflings will start to carefully do dives with it, to collect resources from the caverns and sea, which will greatly speed up their other productions.
These trips however, need provisions for the participants (Canned Goods) and of course some food for Kokei. Also, every tour needs another special ingredient for a successful yield, so there is lots of stuff to do!


Eventually, the Sea Saddle can not only be fully repaired, but even improved beyond its original version. You reach the point where the Harbour Halflings feel safe to go back to their village and start rebuilding it.
[[File:Fossil_Canyon_Upgrade.png|center]]
Lady Zaida of the Gourmet Guild arrives at your town, since she heard about the exquisite sea food the Harbour Halflings produce. She offers a variety of very lucrative deals to you, while flirting heavily with your trader.


Meleuka, the Arcanologist disguised as the dragon of Warlady Bashuruk, comes back to your town. She reports that she could secretly save King Diabhal from being sacrificed.
Upgrading Fossil Canyon to the next level will increase:
She secretly took him to a ship drifting on the sea and left him there. But your oblations to Vallorian made him apparently strong enough to summon floods and earthquakes, which he probably caused in his wrath when he realized that his most precious prey Diabhal had escaped.
#The amount of Resources per production time. So the production will be more efficient!
As there is no way for mortals, not even for powerful Sorcerers, to fight such divine power, she recommends seeking help from the forest god Enar.
#The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.
When Xandra of the Elvenar arrives and dismisses "all the rumours" about the gods, despite all that has happened, Meleuka senses something shady she wants to discuss with Dean Durcu...
<br>


====Settlement Resources====
=====Fossil Canyon Overview=====
As usual, a new Chapter introduces new special, specific resources. These special resources are used to unlock new Technologies, produce other Settlement Resources, and to upgrade some buildings of the Chapter itself. Let's see the list of resources, where you can produce them, and their specifications:
{| style="text-align: center"
!colspan="15"|Fossil Canyon Information
|-
|Level
|colspan="3"|{{Requirements}}
|colspan="3"|{{Costs}}
|colspan="5"|{{Benefits}} (Regular Production)
|-
|rowspan="2"|{{Level}}
|rowspan="2"|{{Size}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|[[File:Prosperity.png|Prosperity]]
|rowspan="2"|[[File:Work.png|Community Work]]
|rowspan="2"|[[File:Sg1+2.png|Basic Sentient Goods]]
|rowspan="2"|[[File:Sg1+1.png|Basic Sentient Goods]]
|colspan="2"|[[File:ch22_seafood.png|Seafood]]
|colspan="3"|[[File:ch22_shrimps.png|Luminous Shrimps]]
|-
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|Amount
|-
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|8x5
|style="background-color:#d4ba91"|24h
|style="background-color:#d4ba91"|18
|style="background-color:#d4ba91"|310
|style="background-color:#d4ba91"|590K
|style="background-color:#d4ba91"| -
|style="background-color:#d4ba91"|3h<br>9h<br>3h(*)
|style="background-color:#d4ba91"|200<br>370<br>1020
|style="background-color:#d4ba91"|6h
|style="background-color:#d4ba91"|5400
|-
|style="background-color:#e5c799"|2
|style="background-color:#e5c799"|8x5
|style="background-color:#e5c799"|36h
|style="background-color:#e5c799"|11
|style="background-color:#e5c799"|380
|style="background-color:#e5c799"| -
|style="background-color:#e5c799"|720K
|style="background-color:#e5c799"|3h<br>9h<br>3h(*)
|style="background-color:#e5c799"|310<br>560<br>1540
|style="background-color:#e5c799"|6h
|style="background-color:#e5c799"|8000
|-
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_snails.png|Deep Sea Snails]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
|-
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Prosperity|'''visit the page dedicated to the article to find out more''']].
|-
|}
 
=====Building Levels=====
{| align=center
!Level 1
!Level 2
|-
|[[File:DH_Production1_8x5_L1_0008.png|200px|center]]
|[[File:DH_Production1_8x5_L2_0008.png|200px|center]]
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|}
 
<br>
 
====Fishing Spot====
A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!
 
=====Purpose=====
The purpose of the Fishing Spot is to produce:


*[[File:ch22_seafood.png]] '''Seafood'''
** It is produced in the [[Harbours_of_the_Deep_Production_Buildings#Fossil Canyon|'''Fossil Canyon''']].
** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_weed.png]] '''Lure Weed''' in [[Whale Bay]].
*[[File:ch22_fish.png]] '''Shore Fish'''
*[[File:ch22_fish.png]] '''Shore Fish'''
** It is produced in the [[Harbours_of_the_Deep_Production_Buildings#Fishing Spot|'''Fishing Spot''']].
** It is used to unlock Technologies in the [[Research Tree]].
** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_eels.png]] '''Garden Eels''' in [[Whale Bay]].
** It can be used as a production cost option to produce [[File:ch22_eels.png]] '''Garden Eels''' in [[Whale Bay]].
*[[File:ch22_shrimps.png]] '''Luminous Shrimps'''
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
 
=====Requirements=====
To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the [[Whale Bay]] with the [[Streets#Settlement_Streets_Overview|'''Provisional Path''']].
 
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
<br>
{{Prosperity Info}}
<br>
=====Production=====
In the Fishing Spot you can produce '''Shore Fish''' and '''Luminous Shrimps'''. '''Shore Fish''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Luminous Shrimps''' have only one production option.
 
[[File:Fishing_Spot_Produce.png|center]]
 
Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Prosperity]] Boost factor.
 
[[File:Fishing_Spot_Boost.png|center]]
 
=====Upgrades=====
The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
 
[[File:Fishing_Spot_Upgrade.png|center]]
 
Upgrading Fishing Spot to the next level will increase:
#The amount of Resources per production time. So the production will be more efficient!
#The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.
<br>
 
=====Fishing Spot Overview=====
{| style="text-align: center"
!colspan="15"|Fishing Spot Information
|-
|Level
|colspan="3"|{{Requirements}}
|colspan="3"|{{Costs}}
|colspan="5"|{{Benefits}} (Regular Production)
|-
|rowspan="2"|{{Level}}
|rowspan="2"|{{Size}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|[[File:Prosperity.png|Prosperity]]
|rowspan="2"|[[File:Work.png|Community Work]]
|rowspan="2"|[[File:Sg2+2.png|Refined Sentient Goods]]
|rowspan="2"|[[File:Sg2+1.png|Refined Sentient Goods]]
|colspan="2"|[[File:ch22_fish.png|Shore Fish]]
|colspan="3"|[[File:ch22_shrimps.png|Luminous Shrimps]]
|-
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|Amount
|-
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|7x6
|style="background-color:#d4ba91"|24h
|style="background-color:#d4ba91"|18
|style="background-color:#d4ba91"|420
|style="background-color:#d4ba91"|530K
|style="background-color:#d4ba91"| -
|style="background-color:#d4ba91"|3h<br>9h<br>3h(*)
|style="background-color:#d4ba91"|500<br>910<br>2500
|style="background-color:#d4ba91"|6h
|style="background-color:#d4ba91"|5400
|-
|style="background-color:#e5c799"|2
|style="background-color:#e5c799"|7x6
|style="background-color:#e5c799"|36h
|style="background-color:#e5c799"|11
|style="background-color:#e5c799"|500
|style="background-color:#e5c799"| -
|style="background-color:#e5c799"|640K
|style="background-color:#e5c799"|3h<br>9h<br>3h(*)
|style="background-color:#e5c799"|750<br>1360<br>3700
|style="background-color:#e5c799"|6h
|style="background-color:#e5c799"|8000
|-
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_weed.png|Lure Weed]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
|-
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Prosperity|'''visit the page dedicated to the article to find out more''']].
|-
|}
=====Building Levels=====
{| align=center
!Level 1
!Level 2
|-
|[[File:DH_Production2_7x6_L1_0008.png|200px|center]]
|[[File:DH_Production2_7x6_L2_0008.png|200px|center]]
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|}
<br>
 
====Kelp Farm====
A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!
=====Purpose=====
The purpose of the Kelp Farm is to produce:
 
*[[File:ch22_fruits.png]] '''Kelp Fruits'''
*[[File:ch22_fruits.png]] '''Kelp Fruits'''
** It is produced in the [[Harbours_of_the_Deep_Production_Buildings#Kelp Farm|'''Kelp Farm''']].
** It is used to unlock Technologies in the [[Research Tree]].
** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_sponges.png]] '''Sea Sponges''' in [[Whale Bay]].
** It can be used as a production cost option to produce [[File:ch22_sponges.png]] '''Sea Sponges''' in [[Whale Bay]].
*[[File:ch22_shrimps.png]] '''Luminous Shrimps'''
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
 
=====Requirements=====
To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the [[Whale Bay]] with the [[Streets#Settlement_Streets_Overview|'''Provisional Path''']].
 
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
<br>
{{Prosperity Info}}
<br>
=====Production=====
In the Kelp Farm you can produce '''Kelp Fruits''' and '''Luminous Shrimps'''. '''Kelp Fruits''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Luminous Shrimps''' have only one production option.
 
[[File:Kelp_Farm_Produce.png|center]]
 
Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Prosperity]] Boost factor.
 
[[File:Kelp_Farm_Boost.png|center]]
 
=====Upgrades=====
The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
 
[[File:Kelp_Farm_Upgrade.png|center]]
=====Kelp Farm Overview=====
{| style="text-align: center"
!colspan="15"|Kelp Farm Information
|-
|Level
|colspan="3"|{{Requirements}}
|colspan="3"|{{Costs}}
|colspan="5"|{{Benefits}} (Regular Production)
|-
|rowspan="2"|{{Level}}
|rowspan="2"|{{Size}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|[[File:Prosperity.png|Prosperity]]
|rowspan="2"|[[File:Work.png|Community Work]]
|rowspan="2"|[[File:Ag1+2.png|Basic Ascended Goods]]
|rowspan="2"|[[File:Ag1+1.png|Basic Ascended Goods]]
|colspan="2"|[[File:ch22_fruits.png|Kelp Fruits]]
|colspan="3"|[[File:ch22_shrimps.png|Luminous Shrimps]]
|-
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|Amount
|-
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|5x8
|style="background-color:#d4ba91"|24h
|style="background-color:#d4ba91"|18
|style="background-color:#d4ba91"|310
|style="background-color:#d4ba91"|330K
|style="background-color:#d4ba91"| -
|style="background-color:#d4ba91"|3h<br>9h<br>3h(*)
|style="background-color:#d4ba91"|270<br>490<br>1340
|style="background-color:#d4ba91"|6h
|style="background-color:#d4ba91"|5400
|-
|style="background-color:#e5c799"|2
|style="background-color:#e5c799"|5x8
|style="background-color:#e5c799"|36h
|style="background-color:#e5c799"|11
|style="background-color:#e5c799"|380
|style="background-color:#e5c799"| -
|style="background-color:#e5c799"|400K
|style="background-color:#e5c799"|3h<br>9h<br>3h(*)
|style="background-color:#e5c799"|400<br>740<br>2000
|style="background-color:#e5c799"|6h
|style="background-color:#e5c799"|8000
|-
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_eels.png|Garden Eels]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
|-
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Prosperity|'''visit the page dedicated to the article to find out more''']].
|-
|}
=====Building Levels=====
{| align=center
!Level 1
!Level 2
|-
|[[File:DH_Production3_5x8_L1_0008.png|200px|center]]
|[[File:DH_Production3_5x8_L2_0008.png|200px|center]]
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|}
<br>
 
====Desalination Plant====
An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!
=====Purpose=====
The purpose of the Desalination Plant is to produce:
 
*[[File:ch22_salt.png]] '''Cave Salt'''
*[[File:ch22_salt.png]] '''Cave Salt'''
** It is produced in the [[Harbours_of_the_Deep_Production_Buildings#Desalination Plant|'''Desalination Plant''']].
** It is used to unlock Technologies in the [[Research Tree]].  
** It is used to unlock Technologies in the [[Research Tree]] and as a production cost option to produce [[File:ch22_snails.png]] '''Deep Sea Snails''' in [[Whale Bay]].
** It can be used as a production cost option to produce [[File:ch22_snails.png]] '''Deep Sea Snails''' in [[Whale Bay]].
*[[File:ch22_shrimps.png]] '''Luminous Shrimps'''
*[[File:ch22_shrimps.png]] '''Luminous Shrimps'''
** This is the only capped Resource of the Chapter.
** It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the [[Whale Bay]].
** It can be produced in the [[Harbours_of_the_Deep_Production_Buildings|'''Fossil Canyon''', '''Fishing Spot''', '''Kelp Farm''' and '''Desalination Plant''']] and is used as a production cost to produce all the available resources in the [[Whale Bay]].
*[[File:ch22_snails.png]] '''Deep Sea Snails'''
** It is produced in the [[Whale Bay|'''Whale Bay''']] from level 2 onwards.
** It is used as one of the production cost options to produce [[File:ch22_seafood.png]] '''Seafood''' in [[Harbours_of_the_Deep_Production_Buildings#Fossil Canyon|'''Fossil Canyon''']].
*[[File:ch22_weed.png]] '''Lure Weed'''
** It is produced in the [[Whale Bay|'''Whale Bay''']] from level 2 onwards.
** It is used as one of the production cost options to produce [[File:ch22_fish.png]] '''Shore Fish''' in [[Harbours_of_the_Deep_Production_Buildings#Fishing Spot|'''Fishing Spot''']].
*[[File:ch22_eels.png]] '''Garden Eels'''
** It is produced in the [[Whale Bay|'''Whale Bay''']] from level 2 onwards.
** It is used as one of the production cost options to produce [[File:ch22_fruits.png]] '''Kelp Fruits''' in [[Harbours_of_the_Deep_Production_Buildings#Kelp Farm|'''Kelp Farm''']].
*[[File:ch22_sponges.png]] '''Sea Sponges'''
** It is produced in the [[Whale Bay|'''Whale Bay''']] from level 2 onwards.
** It is used as one of the production cost options to produce [[File:ch22_salt.png]] '''Cave Salt''' in [[Harbours_of_the_Deep_Production_Buildings##Desalination Plant|'''Desalination Plant''']].


====Canned Goods====
=====Requirements=====
{{Canned Goods Explain}}
To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the [[Whale Bay]] with the [[Streets#Settlement_Streets_Overview|'''Provisional Path''']].


====Prosperity====
There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.
{{Prosperity Section}}
<br>
{{Prosperity Info}}
<br>
=====Production=====
In the Desalination Plant you can produce '''Cave Salt''' and '''Luminous Shrimps'''. '''Cave Salt''' can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. '''Luminous Shrimps''' have only one production option.


====Harbours of the Deep Buildings====
[[File:Desalination_Plant_Produce.png|center]]
{{Harbours of the Deep Buildings}}
 
Just like other exclusive productions of the Settlement, this can also be Boosted through certain '''Ancient Wonders''' and also through a '''Settlement Production Bonus''' which is obtained through a [[Prosperity]] Boost factor.
 
[[File:Desalination_Plant_Boost.png|center]]
 
=====Upgrades=====
The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.
 
[[File:Desalination_Plant_Upgrade.png|center]]
 
=====Desalination Plant Overview=====
{| style="text-align: center"
!colspan="15"|Desalination Plant Information
|-
|Level
|colspan="3"|{{Requirements}}
|colspan="3"|{{Costs}}
|colspan="5"|{{Benefits}} (Regular Production)
|-
|rowspan="2"|{{Level}}
|rowspan="2"|{{Size}}
|rowspan="2"|{{Construction Time}}
|rowspan="2"|[[File:Prosperity.png|Prosperity]]
|rowspan="2"|[[File:Work.png|Community Work]]
|rowspan="2"|[[File:Ag2+2.png|Refined Ascended Goods]]
|rowspan="2"|[[File:Ag2+1.png|Refined Ascended Goods]]
|colspan="2"|[[File:ch22_salt.png|Cave Salt]]
|colspan="3"|[[File:ch22_shrimps.png|Luminous Shrimps]]
|-
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|Amount
|style="background-color:#e5c799"|[[File:time_small.png|Production Time]]
|style="background-color:#e5c799"|Amount
|-
|style="background-color:#d4ba91"|1
|style="background-color:#d4ba91"|6x7
|style="background-color:#d4ba91"|24h
|style="background-color:#d4ba91"|18
|style="background-color:#d4ba91"|420
|style="background-color:#d4ba91"|260K
|style="background-color:#d4ba91"| -
|style="background-color:#d4ba91"|3h<br>9h<br>3h(*)
|style="background-color:#d4ba91"|470<br>860<br>2300
|style="background-color:#d4ba91"|6h
|style="background-color:#d4ba91"|5400
|-
|style="background-color:#e5c799"|2
|style="background-color:#e5c799"|6x7
|style="background-color:#e5c799"|36h
|style="background-color:#e5c799"|11
|style="background-color:#e5c799"|500
|style="background-color:#e5c799"| -
|style="background-color:#e5c799"|320
|style="background-color:#e5c799"|3h<br>9h<br>3h(*)
|style="background-color:#e5c799"|700<br>1290<br>3500
|style="background-color:#e5c799"|6h
|style="background-color:#e5c799"|8000
|-
!colspan="13"|'''(*)''' This 3-hour production option also requires [[File:ch22_sponges.png|Sea Sponges]] from [[Whale Bay|'''Whale Bay''']] as a production cost.
|-
!colspan="13"|'''Remember:''' In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, [[Prosperity|'''visit the page dedicated to the article to find out more''']].
|-
|}
=====Building Levels=====
{| align=center
!Level 1
!Level 2
|-
|[[File:DH_Production4_6x7_L1_0008.png|200px|center]]
|[[File:DH_Production4_6x7_L2_0008.png|200px|center]]
|-
|colspan="6" style="font-size:12px;text-align:center;"|Click on each building level to see a bigger image.
|}

Wersja z 18:55, 22 wrz 2024

Budynki Portów Głębin
Ch22 portal icon.png

Zatoka wielorybów

Ch22 street icon.png

Tymczasowa ścieżka

Kanion Skamienielin

Kanion Skamienielin

Miejsce do wędkowania

Miejsce do wędkowania

Farma Alg

Farma Alg

Zakład odsalania

Zakład odsalania


Harbours of the Deep Production Buildings

Once you have unlocked the Safe Haven Technology in the Research Tree you will be able to build all the Harbour of the Deep's Production Buildings.

Harbours Production Buildings.png
Hint: Be sure to check the amount of Prosperity available before building more than one of the same Production Building.

Fossil Canyon

A water-filled gorge surrounded by steep slopes, where a giant (but peaceful) nautilus collects giant clams and other seafood off the cliffs.

Purpose

The purpose of the Fossil Canyon is to produce:

  • Ch22 seafood.png Seafood
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 weed.png Lure Weed in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Fossil Canyon you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Pamiętaj: W tym rozdziale należy wziąć pod uwagę ilość Dobrobytu więc upewnij się, że go tyle ile jest potrzebne.Dobrobyt został opisany na naszej dedykowanej stronie.


Production

In the Fossil Canyon you can produce Seafood and Luminous Shrimps. Seafood can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fossil Canyon Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fossil Canyon Boost.png
Upgrades

The Fossil Canyon can only be upgraded to level 2. To upgrade Fossil Canyon to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fossil Canyon Upgrade.png

Upgrading Fossil Canyon to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fossil Canyon Overview
Fossil Canyon Information
Level Wymagania Koszt Korzyści (Regular Production)
Level Rozmiar Czas budowy Prosperity Community Work Basic Sentient Goods Basic Sentient Goods Seafood Luminous Shrimps
Production Time Amount Production Time Amount
1 8x5 24h 18 310 590K - 3h
9h
3h(*)
200
370
1020
6h 5400
2 8x5 36h 11 380 - 720K 3h
9h
3h(*)
310
560
1540
6h 8000
(*) This 3-hour production option also requires Deep Sea Snails from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production1 8x5 L1 0008.png
DH Production1 8x5 L2 0008.png
Click on each building level to see a bigger image.


Fishing Spot

A large fishing pond fed with water and fresh fish from a nearby grotto. With a fishing boat and a large net, the Harbour Halfings should be able to catch quite a few fish there. Yummy!

Purpose

The purpose of the Fishing Spot is to produce:

  • Ch22 fish.png Shore Fish
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 eels.png Garden Eels in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Fishing Spot you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Pamiętaj: W tym rozdziale należy wziąć pod uwagę ilość Dobrobytu więc upewnij się, że go tyle ile jest potrzebne.Dobrobyt został opisany na naszej dedykowanej stronie.


Production

In the Fishing Spot you can produce Shore Fish and Luminous Shrimps. Shore Fish can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Fishing Spot Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Fishing Spot Boost.png
Upgrades

The Fishing Spot can only be upgraded to level 2. To upgrade Fishing Spot to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Fishing Spot Upgrade.png

Upgrading Fishing Spot to the next level will increase:

  1. The amount of Resources per production time. So the production will be more efficient!
  2. The amount of Prosperity used by the building, so the production of all settlement resources will be more efficient.


Fishing Spot Overview
Fishing Spot Information
Level Wymagania Koszt Korzyści (Regular Production)
Level Rozmiar Czas budowy Prosperity Community Work Refined Sentient Goods Refined Sentient Goods Shore Fish Luminous Shrimps
Production Time Amount Production Time Amount
1 7x6 24h 18 420 530K - 3h
9h
3h(*)
500
910
2500
6h 5400
2 7x6 36h 11 500 - 640K 3h
9h
3h(*)
750
1360
3700
6h 8000
(*) This 3-hour production option also requires Lure Weed from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production2 7x6 L1 0008.png
DH Production2 7x6 L2 0008.png
Click on each building level to see a bigger image.


Kelp Farm

A tranquil pond full of climbing plants on which bright spherical fruits grow. The Turtle Dragon Dondorion nibbles on the plants with pleasure... Be quick before he eats the coveted fruit as well!

Purpose

The purpose of the Kelp Farm is to produce:

  • Ch22 fruits.png Kelp Fruits
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 sponges.png Sea Sponges in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Kelp Farm you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Pamiętaj: W tym rozdziale należy wziąć pod uwagę ilość Dobrobytu więc upewnij się, że go tyle ile jest potrzebne.Dobrobyt został opisany na naszej dedykowanej stronie.


Production

In the Kelp Farm you can produce Kelp Fruits and Luminous Shrimps. Kelp Fruits can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Kelp Farm Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Kelp Farm Boost.png
Upgrades

The Kelp Farm can only be upgraded to level 2. To upgrade Kelp Farm to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Kelp Farm Upgrade.png
Kelp Farm Overview
Kelp Farm Information
Level Wymagania Koszt Korzyści (Regular Production)
Level Rozmiar Czas budowy Prosperity Community Work Basic Ascended Goods Basic Ascended Goods Kelp Fruits Luminous Shrimps
Production Time Amount Production Time Amount
1 5x8 24h 18 310 330K - 3h
9h
3h(*)
270
490
1340
6h 5400
2 5x8 36h 11 380 - 400K 3h
9h
3h(*)
400
740
2000
6h 8000
(*) This 3-hour production option also requires Garden Eels from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production3 5x8 L1 0008.png
DH Production3 5x8 L2 0008.png
Click on each building level to see a bigger image.


Desalination Plant

An apparatus placed in a saltwater lake that foams up the water, thus skimming the salt from it. And here we go: Precious salt and delicious pure drinking water! What a striking invention!

Purpose

The purpose of the Desalination Plant is to produce:

  • Ch22 salt.png Cave Salt
    • It is used to unlock Technologies in the Research Tree.
    • It can be used as a production cost option to produce Ch22 snails.png Deep Sea Snails in Whale Bay.
  • Ch22 shrimps.png Luminous Shrimps
    • It is the only capped Resource of the Chapter and is used as a production cost to produce all the available resources in the Whale Bay.
Requirements

To be able to build the Desalination Plant you must unlock its technology in the Research Tree and spend the resources for its construction, it needs to be connected to the Whale Bay with the Provisional Path.

There is no limit to the number of buildings you can build in the city, it can be upgraded, stored, sold, and rebuilt.

Pamiętaj: W tym rozdziale należy wziąć pod uwagę ilość Dobrobytu więc upewnij się, że go tyle ile jest potrzebne.Dobrobyt został opisany na naszej dedykowanej stronie.


Production

In the Desalination Plant you can produce Cave Salt and Luminous Shrimps. Cave Salt can be produced using 3 different options. Each production differs in cost, influencing the amount you will receive on collection. Luminous Shrimps have only one production option.

Desalination Plant Produce.png

Just like other exclusive productions of the Settlement, this can also be Boosted through certain Ancient Wonders and also through a Settlement Production Bonus which is obtained through a Prosperity Boost factor.

Desalination Plant Boost.png
Upgrades

The Desalination Plant can only be upgraded to level 2. To upgrade Desalination Plant to level 2 you need to unlock the Safe Haven Upgrades Technology and spend its upgrade costs.

Desalination Plant Upgrade.png
Desalination Plant Overview
Desalination Plant Information
Level Wymagania Koszt Korzyści (Regular Production)
Level Rozmiar Czas budowy Prosperity Community Work Refined Ascended Goods Refined Ascended Goods Cave Salt Luminous Shrimps
Production Time Amount Production Time Amount
1 6x7 24h 18 420 260K - 3h
9h
3h(*)
470
860
2300
6h 5400
2 6x7 36h 11 500 - 320 3h
9h
3h(*)
700
1290
3500
6h 8000
(*) This 3-hour production option also requires Sea Sponges from Whale Bay as a production cost.
Remember: In this Chapter, the boost for Settlement Productions is made through a Prosperity Factor, visit the page dedicated to the article to find out more.
Building Levels
Level 1 Level 2
DH Production4 6x7 L1 0008.png
DH Production4 6x7 L2 0008.png
Click on each building level to see a bigger image.